Five Minute Survival (Shape Dodge Game)

Dodge robots, attack automatically and collect batteries to grow. A five minute survivors-like game.

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ver 1.1.0 · Updated

Release notes
  1. · ver 1.1.0Adjusted the increase in batteries needed for upgrades and enemy pursuit speed later in the game.
  2. · ver 1.0.3Short highlights and lines show enemy hits and defeats.
  3. · ver 1.0.2Automatic attacks now show radial shots. Upgrade choices appear over the arena.
  4. · ver 1.0.1Refreshed the artwork for your robot, enemies and collectible batteries.
  5. · ver 1.0.0Confirmed the first release and updated the version label to 1.0.0. Gameplay is unchanged.
  6. · ver 0.9.0Added the version label and release notes.
  7. Improved the layout, controls, results and illustrated instructions.
  8. First published.

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    Five Minute Survival (Shape Dodge Game): how to play

    Five Minute Survival (Shape Dodge Game) is a single player survivors-like arena game. Dodge enemy swarms, collect their drops and choose upgrades while your attacks happen automatically. You control the teal robot with a white face. Circles, triangles and squares approach from the edges of the arena. Your robot fires short radial shots automatically, so there is no fire button and no aiming control to learn. Keep your health above zero until the game clock reaches five minutes. Enemies hit by enough pulses disappear and leave small yellow battery fragments. Collect those fragments to unlock an upgrade choice. The round, triangular and square robots with stern eyes are enemies: touching them costs health. Yellow battery fragments help your robot grow. A run can end early, but a successful run always has the same clear goal: survive the full five minutes.

    The direction arrow follows held keys or your drag. Release stops movement without pausing; lifting your finger also stops it. Space or Escape pauses and clears held movement. Each upgrade is applied with one press; its icon and current-to-next values show what changes.

    How to start and choose a difficulty

    Choose Easy, Normal or Hard in Settings, then press Start. Easy gives you more health and a slower approaching swarm, making it a useful place to learn the distance your pulses cover. Normal asks you to plan a route and pay closer attention to faster triangles. Hard gives you less room for mistakes, with fewer health points and a denser, faster swarm. All three difficulties use the same controls, upgrade types and five minute target. The timer counts active play only. Reading an upgrade choice or taking a pause does not use up your survival time. You can therefore think about an upgrade without worrying about a shape reaching you while you read.

    DifficultyHealthFeel
    Easy8Slower; learn the controls
    Normal7Find open routes
    Hard5Navigate a faster swarm

    Keyboard controls and touch dragging

    On a computer, use the arrow keys or W, A, S and D to move. Up means the top of the screen. Hold two directions together to travel diagonally; diagonal movement does not give you extra speed. Space or Escape pauses and resumes play when the arena has focus. If you have selected a button or a settings field, that control keeps its usual keyboard behavior. Click the arena to return to movement. On a phone or tablet, touch anywhere inside the arena and drag in the direction you want to travel. Your first touch is the center of that gesture. A short drag produces slower movement and a longer drag reaches full speed. Lift your finger to stop. You do not have to grab the player itself, and touching a new place does not teleport the player. You can lift and touch again whenever you need a more comfortable starting position.

    ① Drag from your first touch in any open part of the arena. ② The arrow shows your current direction. ③ Release cancels movement; lifting your finger also stops it. The teal robot is you.
    ① Drag from your first touch in any open part of the arena. ② The arrow shows your current direction. ③ Release cancels movement; lifting your finger also stops it. The teal robot is you.

    How automatic pulses work

    The dashed circle around your player shows the reach of a pulse. At regular intervals, short shots burst outward in all directions and the attack hits every enemy inside that circle. It does not cover the entire arena, so distant enemies continue approaching. At the starting power, circles and triangles need two hits to disappear, while squares need three. Triangles travel faster. Squares are slower but take longer to clear. Upgrading pulse power reduces the number of hits needed. You still need to move: automatic attacks cannot protect a player who stays inside a crowded group forever. Try to keep a shape near the outside of your pulse range rather than walking straight into its center. A wider pulse gives more space to do that.

    An enemy robot briefly brightens when hit. When defeated, it disappears with a few short lines and leaves a yellow battery fragment.

    ① The dashed circle shows your attack range. ② An enemy robot briefly brightens when hit. You are the teal robot. Attacks automatically hit every enemy inside the circle.
    ① The dashed circle shows your attack range. ② An enemy robot briefly brightens when hit. You are the teal robot. Attacks automatically hit every enemy inside the circle.

    Collecting fragments and leveling up

    A cleared shape leaves a small yellow battery fragment. Move close enough and the fragment is drawn toward you; move closer still to collect it. Fragments far away stay where they are, so you must choose a route that brings you near them. Your first upgrade needs six fragments. Each later upgrade needs six more than the previous one. The progress bar above the arena tells you how many are left before the next choice. Fragments disappear after about forty five seconds, but that is not a reason to rush into a swarm. Collect the ones on an open route first. When the three upgrade choices appear over the arena, movement, approaching enemies and the timer all stop. Read the available choices and select one. Play resumes immediately afterward, so also think about your next direction before you press the button.

    ① Short lines mark where an enemy was defeated. ② Collect the yellow battery it leaves along an open route. The bar above the arena shows progress toward your next upgrade.
    ① Short lines mark where an enemy was defeated. ② Collect the yellow battery it leaves along an open route. The bar above the arena shows progress toward your next upgrade.

    Choosing useful upgrades

    Pulse power adds one point of strength to each pulse. Pulse tempo shortens the gap between pulses. Movement speed adds fourteen units to your movement speed. Pulse reach adds eighteen units to the pulse radius and slightly increases fragment attraction distance. Restore health gives back three health points, up to the maximum for your difficulty. Health recovery can appear when you have lost health. Other upgrades can be increased up to level six. A choice contains up to three available upgrades, and their order can change from run to run. There is no need to force the same build every time. Power and tempo help clear a nearby group. Reach supports a route that keeps some distance from enemies. Speed helps you go around a gathering swarm. Recovery can be the best choice when another contact would put your run at risk. Look at your current problem and choose the tool that addresses it.

    The three choices appear over the arena. Enemies and the timer stop while you read. ① Press one choice to apply it and resume. ② The numbers show the current and next values, or health before and after recovery.
    The three choices appear over the arena. Enemies and the timer stop while you read. ① Press one choice to apply it and resume. ② The numbers show the current and next values, or health before and after recovery.

    Health, brief protection and the finish

    Contact with a shape removes one health point. You then have a short period of protection, shown by a small outer ring around the player. Use that time to leave the overlapping enemies. Protection is temporary; remaining in the same crowded spot can cost another health point when it ends. When health reaches zero, the run ends. When the clock reaches five minutes, you clear the run immediately. You do not have to remove every remaining shape or collect every fragment. The result shows your survival time, the number of enemies cleared and your upgrade level. Each difficulty has its own best time, completed run count and clear count. An unfinished run that you replace with a new one does not count as a finished result.

    Contact costs one health point. ① The small outer ring marks brief protection. ② An empty mark shows lost health. Move away from overlapping enemies while protected.
    Contact costs one health point. ① The small outer ring marks brief protection. ② An empty mark shows lost health. Move away from overlapping enemies while protected.

    Six practical survival tips

    First, look at the open space ahead rather than only at the nearest shape. Shapes enter from every edge, so traveling too close to a boundary can remove an escape route. Turn before you reach it. Second, use broad curves when there is room. A smooth route can gather much of the swarm behind you, while sudden reversals may send you back into enemies you just passed. Third, check faster triangles before committing to a route. A slow square may be easy to avoid, but a triangle approaching from the side can change the situation quickly. Fourth, treat low health as a reason to change your plan. Recovery can give you more useful breathing room than another offensive upgrade. Fifth, collect fragments along your escape route. You do not have to separate collecting from surviving; a route through scattered fragments can do both. Finally, when only a little time remains, choose open space over an extra pickup. Finishing the timer is the goal, and an uncollected battery does not prevent a clear.

    ① Round, triangular and square robots with stern eyes are enemies. ② Move around them toward open space and turn before reaching the edge. Avoid entering a swarm just to collect a fragment.
    ① Round, triangular and square robots with stern eyes are enemies. ② Move around them toward open space and turn before reaching the edge. Avoid entering a swarm just to collect a fragment.

    Pause, continue and restart

    Press Pause when you need a break. Changing tabs or leaving the page pauses the run too. Returning does not automatically start the swarm again; press Continue when you are ready. The game saves an unfinished run in this browser. On reopening the page, Continue lets you return to it. A restored run begins paused, giving you time to inspect your position. If you left during an upgrade choice, the same choices are shown again. Settings pauses the current run and opens the difficulty options. Continue returns to that run with its original difficulty. Start begins a new run with the selected setting. Restart asks for confirmation before replacing the current run. Canceling that confirmation keeps your progress. Play again begins a fresh run after a result.

    Frequently asked questions

    Do I need to aim or hold an attack key? No. Pulses happen automatically and affect enemies in their range. Does the clock continue during an upgrade choice? No. You can read and decide at your own pace. Is sound required? No. Sound starts off, and you can switch it on with the sound button. The enemy robots, radial shots and dashed reach circle provide the visual information needed to play. Can I transfer my save to another device? Saves belong to this browser on this device. There is no account or cloud synchronization. Clearing browser data removes the saved run and records. In a private session, or when browser storage is blocked, play can work without keeping a save for your next visit. Is this a game against a computer opponent? It is a solo survival challenge. The approaching enemies are moving obstacles, not another player making strategic moves. Can I win by clearing the arena early? No. The five minute clock is the finish condition.

    Survivors-like gameplay

    A survivors-like game combines dodging a swarm with automatic attacks, collecting drops and choosing how your abilities grow. In this game, the drops are yellow battery fragments and the goal is to survive five minutes. You can concentrate on positioning while regular attacks happen for you. Watch the enemy robots ahead and use your automatic pulses to clear a path. Each run gives you a chance to try a different balance of movement, reach, power and recovery. If one route or upgrade combination worked well, try it again on the next difficulty, or change one part and see how that affects the run. Start with a comfortable difficulty and learn the feel of dragging or keyboard movement before trying to make every choice quickly. A steady route and a little space around your player are often more useful than chasing one last fragment.